
Game Writer & Narrative Designer
Narrative Designer and Game Writer responsible for quests in Neopets: Tales of Dacardia, Ashe Cove: A Merge Mystery, and various indie projects. Excels in character interactions, narrative documentation, plot planning, and worldbuilding.
Currently looking for work!
Good day, I'm Lawrence Marable. I began my career in Narrative Design and Game Writing back in 2018 and have been writing ever since, but I really started writing when I was in the 4th grade, writing Pokémon fanfictions. Then, various stick-figure comics about superheroes, fighters, explorers, and more.
My time on the playground was spent imagining and playing stories I crafted in my tiny little head. Things really changed when I became a Power Rangers fan; I took every Power Ranger toy and crafted only Shakespearean-level stories. The kind of stuff Homer would be jealous of.I've taken that same passion for storytelling all the way to where I am now, where crafting stories is not only my work but the second thing in my life that wakes me up. The first thing that wakes me up is my cat Ghostface begging for good. When I'm not working, you'll find me immersed in the world of horror and movies, or lost in the pages of a comic book, or looking at costly tokusatsu toys. I specifically need a job so I can afford more toys and comics.My recent work includes Neopets: Tales of Dacardia and Ashe Cove: A Merge Mystery

"Always with a bright smile and friendly demeanor, Lawrence illustrated considerable creativity and work ethic while assisting our lead writers on these projects. Between his affable nature and abundant talents, any studio would be lucky to add Lawrence to their Narrative Team!" — Dean Ravenola"Once of his strengths was in the receiving of feedback and in its application to the projects and tasks he worked on, giving us multiple iterations of his work and tasks once it was reviewed by his peers and supervisors. Overall, though, his greatest strength was in his sociability - he made efforts to get to know everyone on the team and wasn't afraid to reach out when something was needed! His friendliness and his outgoing personality made him an excellent addition to our team and studio culture." — Giuliana Morelli
Feel free to use this form to contact me in regards to any job offers, working together, or if you just want to talk about movies.bluesky: @projectmarbles
instagram: @projectmarbles
Crimson Oath—HORROR RPG MAKER 2025 GAME JAm
The Hero of Dekker City—Independent
Janitor's Station—RPG MAKER 2025 GAME JAM
Medicum Veloctic—Independent
Rainbow & Cheese Grits—Independent
& in the war i find you— Independent
Double Loop Games

Ashe Cove: A Merge Mystery is a mobile Merge2 game focused on Ivy Hawthorne who investigates the mysterious Ashe Cove to find her sister. In the 6th quest of the game, Ivy and her allies are trapped in one location and are forced to go over all the clues and data they got from the previous 5 quests. Narrative Designers wanted to ensure that the writing was not only fun and unique but also didn't overload the player with information they already knew.
Acted as the narrative designer for the 6th quest. Summarized the story from previous quests and presented the information to audience.
Shaped new narrative events and crafted engaging storylines and character dynamics.
Authored detailed narrative design documents that outlined the game's timeline, character relationships, and future narrative events.
The quest I worked on was well received by audiences, boosting app engagement by 25-30%. Fans enjoyed the slower pace and character interactions between the main cast as they played through the level. Many also appreciated the lore dumping, thanks to the long time between quest releases.
Fluffy Dog Studio

Neopets: Tales of Dacardia is a mobile game set in the famous IP, Neopets. With integration on the main site, the game placed the player in the role of the Town Planner, who works alongside Dacardian residents to restore the island by building structures and interacting with various characters.To keep Neopets: Tales of Dacardia constantly updated, narrative designers created new lore, characters, and quests to keep the app and its story fresh and invigorating for users. As a new narrative designer, Lead Narrative designers tasked me with implementing written quests in the Unity Engine and writing multiple quests for use. To keep in line with the voice of Neopets, I studied its lore to the best of my ability and familiarized myself with the main cast of Tales of Dacardia. Then, with the assistance of the Lead Narrative Designers, whom I was helping with their various tasks, we developed the new 25th Anniversary Aisha character to celebrate the site's 25th anniversary.
Ideated, designed, and wrote the 25th anniversary Aisha Questline.
Implemented the character's event into the Unity Engine using Yarn Spinner tools.
Introduced the 25th Anniversary Aisha to Dacardia through an event and made them a permanent resident with a unique personality.
Wrote the Cybunny questline involving a Neopet pet that became a permanent resident of Dacardia using notes from Lead Narrative Designers.
Implemented the character's questline into the Unity Engine using Yarn spinner tools.
Also implemented the following events into the the game using the Unity Engine's Yarn tool: 2024 Halloween Event, 2024 Winter Event, 2025 Lunar New Year Event.
I also wrote another quest before leaving the studio, which is currently unpublished and under strict NDA.
The 25th Anniversary Aisha was a significant success amongst Neopets fans. A fact I learned at the 25th Anniversary Live-Event, where I got to discuss Aisha with fans. Aisha had a positive sales percentage (roughly a 30% increase in sales), and player engagement increased by around 45% with each update added to the game.
Crazy Maple Studios

To bring high-fantasy romance to the Chapters - Interactive Stories application, writers like myself were tasked with creating 24-chapter interactive narratives with a focus on romance and player choices.Love is a Deadly Game is a killing game lovers romance book released on April 17, 2024.
Created multiple characters, from protagonist to NPCs, designed their looks, appearances, and personalities in a spreadsheet. Using references such as face claims, outfit resources, and design aesthetics to provide artists with enough material to work with.
Outlined 24 chapters of an interactive narrative, defining choices, key moments, paid moments, and more, while taking feedback from other narrative designers on the project to improve.
Wrote 24 chapters worth of interactive fiction centered around the romance genre.
QA'd chapters post-release and updated choice prices, variables, and more using the in-engine tools provided by CMS.


Love is a Deadly Game was a moderate success on the app, generating substantial revenue thanks to my writing and my plot progression. Fans embraced the series' novelty and found the in-game microtransactions rewarding and valuable.
Crazy Maple Studios

To bring high-fantasy romance to the Chapters - Interactive Stories application, writers like myself were tasked with creating 24-chapter interactive narratives with a focus on romance and player choices.Confined to his Chaos is a eldritch god romance book released on January 5, 2024.
Created multiple characters, from protagonist to NPCs, designed their looks, appearances, and personalities in a spreadsheet. Using references such as face claims, outfit resources, and design aesthetics to provide artists with enough material to work with.

Outlined 24 chapters of an interactive narrative, defining choices, key moments, paid moments, and more, while taking feedback from other narrative designers on the project to improve.
Wrote 24 chapters worth of interactive fiction centered around the romance genre.

QA'd chapters post-release and updated choice prices, variables, and more using the in-engine tools provided by CMS.



Confined to His Chaos was a moderate success on the app, generating substantial revenue thanks to my character design, choice implementation, and creative brainstorming.
Pixelberry Studios | Storyloom

To create an episodic story focused on villains, my editor and I worked on All Magical Girls Must Die and released it in February 2023.The story focused on showcasing the Storyloom engine through player customization, player variables, and intense fight scenes.
In the Storyloom engine, I wrote all of the dialogue, player choice, and narration.
Implemented various immersive decisions that changed variables and affected both the story and the relationship NPCs had with the players.
Created worldbuilding documentation and collaborated with editors to create a distinct identity and world for this project and differentiate it from other stories on the StoryLoom application.



When released on Storyloom, the story got immediate success and over 1000s of reads across 20+ chapters. This brought user engagement on Storyloom up by 50% each release.
Pixelberry Studios | Storyloom

To create a project that utilizes the new character creator in Storyloom's engine.Retrograde is an interactive mobile game focusing on amnesiacs attempting to solve a murder. The player took the role of a character whose appearance they could customize and whose personality they could adjust.
Designed and developed a character creator that neatly gave the player options to personalize their experience by creating a character and deciding aspects of their past and personality.
Wrote all dialogue and narration, crafting two endings based on the player's choices.
Implemented various immersive decisions that led players to solve the mystery through clues left by the narrative.


Created the first character customizer on Storyloom's platform. Retrograde received 100s of views in the game's early release and chapters. Applauded by editors for its snappy dialogue, immersive gameplay moments, and well-crafted narrative.
Pixelberry Studios | Storyloom

To help populate Pixelberry's Storyloom application with stories, editors brought in writers like me to craft stories across different genres and themes. As a horror fan, I came in with Alive DeadAlive Dead features a masked slasher hunting down a group of friends. The twist reveals itself when Cooper, the protagonist and player-controlled character, dies, and time rewinds around him back to the beginning. Now, both players and Cooper have to fight to survive the horrors and use their time-travel powers to save their friends.
Wrote all dialogue, narration, player choices, and the multiple endings that engrossed players.
Collaborated with the lead editor to provide feedback to improve the product and create an experience that showcased the Storyloom engine.


Alive Dead became one of the most popular stories on the Storyloom application. It generated over 4,000 total views and was consistently featured on the home page, where fans eagerly discussed the series and clamored for more.Before Storyloom shut down, a sequel series was in the works that would feature a new cast but similar concepts.
While working for Comic Book Resources & Comics Beat, I published various articles and opinionated pieces about pop culture.These articles can be found here.
As part of my work with LemonToast Media Group, I wrote character demo scripts for voice actors' portfolios and auditions. These scripts then led to the voice actors getting roles in the industry.